SleakEngine 1.0.0
C++23 multi-backend game engine
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Sleak::AnimationStateMachine Member List

This is the complete list of members for Sleak::AnimationStateMachine, including all inherited members.

AddState(const std::string &name, AnimationClip *clip, bool loop=true, float speed=1.0f)Sleak::AnimationStateMachine
AddTransition(int from, int to, float blendDuration=0.3f, bool waitForClipEnd=false)Sleak::AnimationStateMachine
AddTransitionCondition(int transIndex, const std::string &paramName, CompareOp op, ParamValue threshold)Sleak::AnimationStateMachine
AnimationStateMachine()=defaultSleak::AnimationStateMachine
GetCurrentStateName() constSleak::AnimationStateMachine
IsBlending() constSleak::AnimationStateMachineinline
SetBool(const std::string &name, bool value)Sleak::AnimationStateMachine
SetDefaultState(int stateIndex)Sleak::AnimationStateMachine
SetFloat(const std::string &name, float value)Sleak::AnimationStateMachine
SetInt(const std::string &name, int value)Sleak::AnimationStateMachine
Update(float deltaTime)Sleak::AnimationStateMachine
~AnimationStateMachine()=defaultSleak::AnimationStateMachine