SleakEngine 1.0.0
C++23 multi-backend game engine
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Sleak::AnimatorComponent Member List

This is the complete list of members for Sleak::AnimatorComponent, including all inherited members.

AddClip(AnimationClip *clip)Sleak::AnimatorComponent
AnimatorComponent(GameObject *owner, Skeleton *skeleton, std::vector< AnimationClip * > clips)Sleak::AnimatorComponent
bIsInitializedSleak::Componentprotected
Component(GameObject *object)Sleak::Componentinline
CreateStateMachine()Sleak::AnimatorComponent
FixedUpdate(float fixedDeltaTime)Sleak::Componentinlinevirtual
GetBoneBuffer() constSleak::AnimatorComponent
GetClips() constSleak::AnimatorComponentinline
GetCurrentClipName() constSleak::AnimatorComponent
GetCurrentTime() constSleak::AnimatorComponent
GetName() constSleak::Objectinline
GetOwner()Sleak::Componentinline
GetSkeleton() constSleak::AnimatorComponentinline
GetSpeed() constSleak::AnimatorComponent
GetStateMachine() constSleak::AnimatorComponentinline
GetUniqueID() constSleak::Objectinline
Initialize() overrideSleak::AnimatorComponentvirtual
IsPlaying() constSleak::AnimatorComponent
LateUpdate(float deltaTime)Sleak::Componentinlinevirtual
Object(const std::string &name="Object")Sleak::Objectinline
OnDestroy()Sleak::Componentinlinevirtual
OnDisable()Sleak::Componentinlinevirtual
OnEnable()Sleak::Componentinlinevirtual
ownerSleak::Componentprotected
Pause()Sleak::AnimatorComponent
Play(const std::string &clipName, bool loop=true)Sleak::AnimatorComponent
Play(int clipIndex, bool loop=true)Sleak::AnimatorComponent
Resume()Sleak::AnimatorComponent
SetName(const std::string &value)Sleak::Objectinline
SetSpeed(float speed)Sleak::AnimatorComponent
Stop()Sleak::AnimatorComponent
Update(float deltaTime) overrideSleak::AnimatorComponentvirtual
~AnimatorComponent()Sleak::AnimatorComponentvirtual
~Component()=defaultSleak::Componentvirtual
~Object()=defaultSleak::Objectvirtual