SleakEngine
1.0.0
C++23 multi-backend game engine
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Sleak::AnimatorComponent Member List
This is the complete list of members for
Sleak::AnimatorComponent
, including all inherited members.
AddClip
(AnimationClip *clip)
Sleak::AnimatorComponent
AnimatorComponent
(GameObject *owner, Skeleton *skeleton, std::vector< AnimationClip * > clips)
Sleak::AnimatorComponent
bIsInitialized
Sleak::Component
protected
Component
(GameObject *object)
Sleak::Component
inline
CreateStateMachine
()
Sleak::AnimatorComponent
FixedUpdate
(float fixedDeltaTime)
Sleak::Component
inline
virtual
GetBoneBuffer
() const
Sleak::AnimatorComponent
GetClips
() const
Sleak::AnimatorComponent
inline
GetCurrentClipName
() const
Sleak::AnimatorComponent
GetCurrentTime
() const
Sleak::AnimatorComponent
GetName
() const
Sleak::Object
inline
GetOwner
()
Sleak::Component
inline
GetSkeleton
() const
Sleak::AnimatorComponent
inline
GetSpeed
() const
Sleak::AnimatorComponent
GetStateMachine
() const
Sleak::AnimatorComponent
inline
GetUniqueID
() const
Sleak::Object
inline
Initialize
() override
Sleak::AnimatorComponent
virtual
IsPlaying
() const
Sleak::AnimatorComponent
LateUpdate
(float deltaTime)
Sleak::Component
inline
virtual
Object
(const std::string &name="Object")
Sleak::Object
inline
OnDestroy
()
Sleak::Component
inline
virtual
OnDisable
()
Sleak::Component
inline
virtual
OnEnable
()
Sleak::Component
inline
virtual
owner
Sleak::Component
protected
Pause
()
Sleak::AnimatorComponent
Play
(const std::string &clipName, bool loop=true)
Sleak::AnimatorComponent
Play
(int clipIndex, bool loop=true)
Sleak::AnimatorComponent
Resume
()
Sleak::AnimatorComponent
SetName
(const std::string &value)
Sleak::Object
inline
SetSpeed
(float speed)
Sleak::AnimatorComponent
Stop
()
Sleak::AnimatorComponent
Update
(float deltaTime) override
Sleak::AnimatorComponent
virtual
~AnimatorComponent
()
Sleak::AnimatorComponent
virtual
~Component
()=default
Sleak::Component
virtual
~Object
()=default
Sleak::Object
virtual
Generated on
for SleakEngine by
1.16.1