SleakEngine
1.0.0
C++23 multi-backend game engine
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Sleak::Application Member List
This is the complete list of members for
Sleak::Application
, including all inherited members.
Application
(const char *ProjectName)
Sleak::Application
Application
(ApplicationDefaults settings)
Sleak::Application
ApplyGraphicsConfig
(const GraphicsConfig &cfg)
Sleak::Application
CloseApplication
()
Sleak::Application
GetBenchmark
()
Sleak::Application
inline
GetFPS
() const
Sleak::Application
GetFrameTime
() const
Sleak::Application
GetGame
()
Sleak::Application
inline
GetGPUMemoryBudget
() const
Sleak::Application
GetGPUMemoryUsed
() const
Sleak::Application
GetGraphicsCaps
() const
Sleak::Application
GetGraphicsConfig
() const
Sleak::Application
GetIBLIntensity
() const
Sleak::Application
GetInstance
()
Sleak::Application
inline
static
GetMaxMSAASampleCount
() const
Sleak::Application
GetMSAASampleCount
() const
Sleak::Application
GetRenderer
()
Sleak::Application
inline
GetRendererTypeColor
(float &r, float &g, float &b) const
Sleak::Application
GetRendererTypeStr
() const
Sleak::Application
GetSSAOBias
() const
Sleak::Application
GetSSAOPower
() const
Sleak::Application
GetSSAORadius
() const
Sleak::Application
GetTriangles
() const
Sleak::Application
GetVertices
() const
Sleak::Application
GetVSync
() const
Sleak::Application
GetWindow
()
Sleak::Application
IsBloomEnabled
() const
Sleak::Application
IsIBLEnabled
() const
Sleak::Application
IsSSAOEnabled
() const
Sleak::Application
IsSSREnabled
() const
Sleak::Application
IsTAAEnabled
() const
Sleak::Application
OnKeyPressed
(const Sleak::Events::Input::KeyPressedEvent &e)
Sleak::Application
onMouseClick
(const Sleak::Events::Input::MouseButtonPressedEvent &e)
Sleak::Application
onMouseMove
(const Sleak::Events::Input::MouseMovedEvent &e)
Sleak::Application
OnWindowFullScreen
(const Sleak::Events::WindowFullScreen &e)
Sleak::Application
OnWindowResize
(const Sleak::Events::WindowResizeEvent &e)
Sleak::Application
operator=
(Application &&)=delete
Sleak::Application
operator=
(const Application &)=delete
Sleak::Application
Run
(GameBase *game)
Sleak::Application
SetBloomEnabled
(bool enabled)
Sleak::Application
SetCursorVisible
(bool visible)
Sleak::Application
SetIBLEnabled
(bool enabled)
Sleak::Application
SetIBLIntensity
(float intensity)
Sleak::Application
SetMouseRelativeMode
(bool enabled)
Sleak::Application
SetMSAASampleCount
(uint32_t samples)
Sleak::Application
SetSSAOBias
(float bias)
Sleak::Application
SetSSAOEnabled
(bool enabled)
Sleak::Application
SetSSAOPower
(float power)
Sleak::Application
SetSSAORadius
(float radius)
Sleak::Application
SetSSREnabled
(bool enabled)
Sleak::Application
SetTAAEnabled
(bool enabled)
Sleak::Application
SetVSync
(bool enabled)
Sleak::Application
WaitGPUIdle
()
Sleak::Application
~Application
()
Sleak::Application
Generated on
for SleakEngine by
1.16.1