SleakEngine 1.0.0
C++23 multi-backend game engine
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Sleak::Application Member List

This is the complete list of members for Sleak::Application, including all inherited members.

Application(const char *ProjectName)Sleak::Application
Application(ApplicationDefaults settings)Sleak::Application
ApplyGraphicsConfig(const GraphicsConfig &cfg)Sleak::Application
CloseApplication()Sleak::Application
GetBenchmark()Sleak::Applicationinline
GetFPS() constSleak::Application
GetFrameTime() constSleak::Application
GetGame()Sleak::Applicationinline
GetGPUMemoryBudget() constSleak::Application
GetGPUMemoryUsed() constSleak::Application
GetGraphicsCaps() constSleak::Application
GetGraphicsConfig() constSleak::Application
GetIBLIntensity() constSleak::Application
GetInstance()Sleak::Applicationinlinestatic
GetMaxMSAASampleCount() constSleak::Application
GetMSAASampleCount() constSleak::Application
GetRenderer()Sleak::Applicationinline
GetRendererTypeColor(float &r, float &g, float &b) constSleak::Application
GetRendererTypeStr() constSleak::Application
GetSSAOBias() constSleak::Application
GetSSAOPower() constSleak::Application
GetSSAORadius() constSleak::Application
GetTriangles() constSleak::Application
GetVertices() constSleak::Application
GetVSync() constSleak::Application
GetWindow()Sleak::Application
IsBloomEnabled() constSleak::Application
IsIBLEnabled() constSleak::Application
IsSSAOEnabled() constSleak::Application
IsSSREnabled() constSleak::Application
IsTAAEnabled() constSleak::Application
OnKeyPressed(const Sleak::Events::Input::KeyPressedEvent &e)Sleak::Application
onMouseClick(const Sleak::Events::Input::MouseButtonPressedEvent &e)Sleak::Application
onMouseMove(const Sleak::Events::Input::MouseMovedEvent &e)Sleak::Application
OnWindowFullScreen(const Sleak::Events::WindowFullScreen &e)Sleak::Application
OnWindowResize(const Sleak::Events::WindowResizeEvent &e)Sleak::Application
operator=(Application &&)=deleteSleak::Application
operator=(const Application &)=deleteSleak::Application
Run(GameBase *game)Sleak::Application
SetBloomEnabled(bool enabled)Sleak::Application
SetCursorVisible(bool visible)Sleak::Application
SetIBLEnabled(bool enabled)Sleak::Application
SetIBLIntensity(float intensity)Sleak::Application
SetMouseRelativeMode(bool enabled)Sleak::Application
SetMSAASampleCount(uint32_t samples)Sleak::Application
SetSSAOBias(float bias)Sleak::Application
SetSSAOEnabled(bool enabled)Sleak::Application
SetSSAOPower(float power)Sleak::Application
SetSSAORadius(float radius)Sleak::Application
SetSSREnabled(bool enabled)Sleak::Application
SetTAAEnabled(bool enabled)Sleak::Application
SetVSync(bool enabled)Sleak::Application
WaitGPUIdle()Sleak::Application
~Application()Sleak::Application