SleakEngine 1.0.0
C++23 multi-backend game engine
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Sleak::CameraController Member List

This is the complete list of members for Sleak::CameraController, including all inherited members.

bIsInitializedSleak::Componentprotected
cameraSleak::CameraControllerprotected
CameraController(GameObject *object)Sleak::CameraControllerinline
Component(GameObject *object)Sleak::Componentinline
FixedUpdate(float fixedDeltaTime)Sleak::Componentinlinevirtual
GetCamera()Sleak::CameraControllerinline
GetName() constSleak::Objectinline
GetOwner()Sleak::Componentinline
GetSensitivity() constSleak::CameraControllerinlinevirtual
GetUniqueID() constSleak::Objectinline
Initialize()Sleak::CameraControllerinlinevirtual
IsEnabled() constSleak::CameraControllerinlinevirtual
isEnabledSleak::CameraControllerprotected
LastMousePositionSleak::CameraControllerprotected
LateUpdate(float deltaTime)Sleak::Componentinlinevirtual
MousePositionSleak::CameraControllerprotected
Object(const std::string &name="Object")Sleak::Objectinline
OnDestroy()Sleak::Componentinlinevirtual
OnDisable()Sleak::Componentinlinevirtual
OnEnable()Sleak::Componentinlinevirtual
ownerSleak::Componentprotected
rotationInputSleak::CameraControllerprotected
sensitivitySleak::CameraControllerprotected
SetEnabled(bool enabled)Sleak::CameraControllerinlinevirtual
SetName(const std::string &value)Sleak::Objectinline
SetSensitivity(float sensitivity)Sleak::CameraControllerinlinevirtual
ToggleCursor(bool enable)=0Sleak::CameraControllerpure virtual
translationInputSleak::CameraControllerprotected
Update(float deltaTime)=0Sleak::CameraControllerpure virtual
UpdateCamera(float deltaTime)=0Sleak::CameraControllerprotectedpure virtual
UpdateInput(float deltaTime)=0Sleak::CameraControllerprotectedpure virtual
~CameraController() override=defaultSleak::CameraController
~Component()=defaultSleak::Componentvirtual
~Object()=defaultSleak::Objectvirtual