SleakEngine
1.0.0
C++23 multi-backend game engine
Loading...
Searching...
No Matches
Sleak::ColliderComponent Member List
This is the complete list of members for
Sleak::ColliderComponent
, including all inherited members.
bIsInitialized
Sleak::Component
protected
ColliderComponent
(GameObject *owner, const Physics::AABB &aabb)
Sleak::ColliderComponent
ColliderComponent
(GameObject *owner, const Physics::BoundingSphere &sphere)
Sleak::ColliderComponent
ColliderComponent
(GameObject *owner, const Physics::BoundingCapsule &capsule)
Sleak::ColliderComponent
ColliderComponent
(GameObject *owner, const MeshData &meshData, Physics::ColliderType preferred)
Sleak::ColliderComponent
ColliderComponent
(GameObject *owner, const MeshData &meshData, bool asMesh)
Sleak::ColliderComponent
Component
(GameObject *object)
Sleak::Component
inline
FixedUpdate
(float fixedDeltaTime)
Sleak::Component
inline
virtual
GetLayer
() const
Sleak::ColliderComponent
inline
GetMask
() const
Sleak::ColliderComponent
inline
GetName
() const
Sleak::Object
inline
GetOffset
() const
Sleak::ColliderComponent
inline
GetOwner
()
Sleak::Component
inline
GetProxyId
() const
Sleak::ColliderComponent
inline
GetShape
() const
Sleak::ColliderComponent
inline
GetType
() const
Sleak::ColliderComponent
inline
GetUniqueID
() const
Sleak::Object
inline
GetWorldAABB
() const
Sleak::ColliderComponent
Initialize
() override
Sleak::ColliderComponent
virtual
IsTrigger
() const
Sleak::ColliderComponent
inline
LateUpdate
(float deltaTime)
Sleak::Component
inline
virtual
Object
(const std::string &name="Object")
Sleak::Object
inline
OnDestroy
()
Sleak::Component
inline
virtual
OnDisable
()
Sleak::Component
inline
virtual
OnEnable
()
Sleak::Component
inline
virtual
owner
Sleak::Component
protected
SetLayer
(uint32_t layer)
Sleak::ColliderComponent
inline
SetMask
(uint32_t mask)
Sleak::ColliderComponent
inline
SetName
(const std::string &value)
Sleak::Object
inline
SetOffset
(const Math::Vector3D &offset)
Sleak::ColliderComponent
inline
SetProxyId
(int id)
Sleak::ColliderComponent
inline
SetTrigger
(bool trigger)
Sleak::ColliderComponent
inline
Update
(float deltaTime) override
Sleak::ColliderComponent
virtual
~ColliderComponent
() override=default
Sleak::ColliderComponent
~Component
()=default
Sleak::Component
virtual
~Object
()=default
Sleak::Object
virtual
Generated on
for SleakEngine by
1.16.1