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SleakEngine 1.0.0
C++23 multi-backend game engine
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This is the complete list of members for Sleak::Component, including all inherited members.
| bIsInitialized | Sleak::Component | protected |
| Component(GameObject *object) | Sleak::Component | inline |
| FixedUpdate(float fixedDeltaTime) | Sleak::Component | inlinevirtual |
| GetName() const | Sleak::Object | inline |
| GetOwner() | Sleak::Component | inline |
| GetUniqueID() const | Sleak::Object | inline |
| Initialize()=0 | Sleak::Component | pure virtual |
| LateUpdate(float deltaTime) | Sleak::Component | inlinevirtual |
| Object(const std::string &name="Object") | Sleak::Object | inline |
| OnDestroy() | Sleak::Component | inlinevirtual |
| OnDisable() | Sleak::Component | inlinevirtual |
| OnEnable() | Sleak::Component | inlinevirtual |
| owner | Sleak::Component | protected |
| SetName(const std::string &value) | Sleak::Object | inline |
| Update(float deltaTime)=0 | Sleak::Component | pure virtual |
| ~Component()=default | Sleak::Component | virtual |
| ~Object()=default | Sleak::Object | virtual |