SleakEngine 1.0.0
C++23 multi-backend game engine
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Sleak::Component Member List

This is the complete list of members for Sleak::Component, including all inherited members.

bIsInitializedSleak::Componentprotected
Component(GameObject *object)Sleak::Componentinline
FixedUpdate(float fixedDeltaTime)Sleak::Componentinlinevirtual
GetName() constSleak::Objectinline
GetOwner()Sleak::Componentinline
GetUniqueID() constSleak::Objectinline
Initialize()=0Sleak::Componentpure virtual
LateUpdate(float deltaTime)Sleak::Componentinlinevirtual
Object(const std::string &name="Object")Sleak::Objectinline
OnDestroy()Sleak::Componentinlinevirtual
OnDisable()Sleak::Componentinlinevirtual
OnEnable()Sleak::Componentinlinevirtual
ownerSleak::Componentprotected
SetName(const std::string &value)Sleak::Objectinline
Update(float deltaTime)=0Sleak::Componentpure virtual
~Component()=defaultSleak::Componentvirtual
~Object()=defaultSleak::Objectvirtual