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SleakEngine 1.0.0
C++23 multi-backend game engine
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This is the complete list of members for Sleak::DebugLineRenderer, including all inherited members.
| DrawAABB(const Physics::AABB &aabb, float r, float g, float b, float a=1.0f) | Sleak::DebugLineRenderer | static |
| DrawCapsule(const Physics::BoundingCapsule &capsule, float r, float g, float b, float a=1.0f, int segments=16) | Sleak::DebugLineRenderer | static |
| DrawLine(const Math::Vector3D &start, const Math::Vector3D &end, float r, float g, float b, float a=1.0f) | Sleak::DebugLineRenderer | static |
| DrawSphere(const Math::Vector3D ¢er, float radius, float r, float g, float b, float a=1.0f, int segments=16) | Sleak::DebugLineRenderer | static |
| Flush(Camera *camera) | Sleak::DebugLineRenderer | static |
| Initialize() | Sleak::DebugLineRenderer | static |
| IsEnabled() | Sleak::DebugLineRenderer | inlinestatic |
| SetEnabled(bool enabled) | Sleak::DebugLineRenderer | inlinestatic |
| Shutdown() | Sleak::DebugLineRenderer | static |