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SleakEngine 1.0.0
C++23 multi-backend game engine
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This is the complete list of members for Sleak::GameBase, including all inherited members.
| ActiveScene | Sleak::GameBase | protected |
| AddScene(SceneBase *scene) | Sleak::GameBase | inlinevirtual |
| Begin()=0 | Sleak::GameBase | pure virtual |
| GetActiveScene() | Sleak::GameBase | inlinevirtual |
| GetIsGameRunning()=0 | Sleak::GameBase | pure virtual |
| Initialize()=0 | Sleak::GameBase | pure virtual |
| Loop(float DeltaTime)=0 | Sleak::GameBase | pure virtual |
| RemoveScene(SceneBase *scene) | Sleak::GameBase | inlinevirtual |
| Scenes | Sleak::GameBase | protected |
| SetActiveScene(SceneBase *scene) | Sleak::GameBase | inlinevirtual |
| SetActiveScene(int index) | Sleak::GameBase | inlinevirtual |
| ~GameBase() | Sleak::GameBase | inlinevirtual |