SleakEngine 1.0.0
C++23 multi-backend game engine
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Sleak::List< T > Member List

This is the complete list of members for Sleak::List< T >, including all inherited members.

add(const T &value)Sleak::List< T >inline
add(T &&value)Sleak::List< T >inline
add(std::initializer_list< T > AddList)Sleak::List< T >inline
at(size_t index)Sleak::List< T >inline
at(size_t index) constSleak::List< T >inline
begin()Sleak::List< T >inline
begin() constSleak::List< T >inline
clear()Sleak::List< T >inline
empty() constSleak::List< T >inline
end()Sleak::List< T >inline
end() constSleak::List< T >inline
erase(size_t index)Sleak::List< T >inline
find(std::function< bool(const T &)> predicate)Sleak::List< T >inline
find(std::function< bool(const T &)> predicate) constSleak::List< T >inline
GetByteSize() constSleak::List< T >inline
GetCapacity() constSleak::List< T >inline
GetData()Sleak::List< T >inline
GetData() constSleak::List< T >inline
GetRawData()Sleak::List< T >inline
GetRawData() constSleak::List< T >inline
GetSize() constSleak::List< T >inline
indexOf(const T &value)Sleak::List< T >inline
insert(size_t index, const T &value)Sleak::List< T >inline
List() noexcept=defaultSleak::List< T >
List(T *Data, size_t Size)Sleak::List< T >inline
List(const List &other)Sleak::List< T >inline
List(List &&other) noexceptSleak::List< T >inline
List(std::initializer_list< T > initList)Sleak::List< T >inline
operator=(const List &other)Sleak::List< T >inline
operator=(List &&other) noexceptSleak::List< T >inline
operator[](size_t index)Sleak::List< T >inline
operator[](size_t index) constSleak::List< T >inline
release()Sleak::List< T >inline
resize()Sleak::List< T >inline
resize(size_t newCapacity)Sleak::List< T >inline
reverse()Sleak::List< T >inline
sort(std::function< bool(const T &, const T &)> compare)Sleak::List< T >inline
swap(List &other) noexceptSleak::List< T >inline
~List()Sleak::List< T >inline