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SleakEngine 1.0.0
C++23 multi-backend game engine
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This is the complete list of members for Sleak::MeshBatch, including all inherited members.
| BeginBatch(Material *material) | Sleak::MeshBatch | static |
| CreateMesh(VertexGroup &vertices, IndexGroup &indices) | Sleak::MeshBatch | static |
| CreateMesh(VertexFormatHandle format, const void *vertexData, size_t vertexBytes, const uint32_t *indices, size_t indexCount) | Sleak::MeshBatch | static |
| Draw(const MeshHandle &mesh, bool castsShadow=true) | Sleak::MeshBatch | static |
| EndBatch() | Sleak::MeshBatch | static |
| Shutdown() | Sleak::MeshBatch | static |