SleakEngine
1.0.0
C++23 multi-backend game engine
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Sleak::MeshComponent Member List
This is the complete list of members for
Sleak::MeshComponent
, including all inherited members.
AddConstantBuffer
(RenderEngine::TransformBuffer &bufferData)
Sleak::MeshComponent
AddConstantBuffer
(RefPtr< RenderEngine::BufferBase > &buffer)
Sleak::MeshComponent
bIsInitialized
Sleak::Component
protected
Component
(GameObject *object)
Sleak::Component
inline
FixedUpdate
(float fixedDeltaTime)
Sleak::Component
inline
virtual
GetName
() const
Sleak::Object
inline
GetOwner
()
Sleak::Component
inline
GetUniqueID
() const
Sleak::Object
inline
Initialize
() override
Sleak::MeshComponent
virtual
LateUpdate
(float deltaTime)
Sleak::Component
inline
virtual
MeshComponent
(GameObject *object)
Sleak::MeshComponent
inline
MeshComponent
(GameObject *, MeshData data)
Sleak::MeshComponent
Object
(const std::string &name="Object")
Sleak::Object
inline
OnDestroy
()
Sleak::Component
inline
virtual
OnDisable
()
Sleak::Component
inline
virtual
OnEnable
()
Sleak::Component
inline
virtual
owner
Sleak::Component
protected
SetCullBoundsLocal
(const Math::AABB &bounds)
Sleak::MeshComponent
SetCullBoundsWorld
(const Math::AABB &bounds)
Sleak::MeshComponent
SetIndexBuffer
(RefPtr< RenderEngine::BufferBase > &buffer)
Sleak::MeshComponent
SetName
(const std::string &value)
Sleak::Object
inline
SetVertexBuffer
(RefPtr< RenderEngine::BufferBase > &buffer)
Sleak::MeshComponent
Update
(float deltaTime) override
Sleak::MeshComponent
virtual
~Component
()=default
Sleak::Component
virtual
~Object
()=default
Sleak::Object
virtual
Generated on
for SleakEngine by
1.16.1