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SleakEngine 1.0.0
C++23 multi-backend game engine
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This is the complete list of members for Sleak::Physics::DynamicAABBTree, including all inherited members.
| DynamicAABBTree() | Sleak::Physics::DynamicAABBTree | |
| GetFatAABB(int proxyId) const | Sleak::Physics::DynamicAABBTree | inline |
| GetUserData(int proxyId) const | Sleak::Physics::DynamicAABBTree | inline |
| Insert(const AABB &aabb, void *userData) | Sleak::Physics::DynamicAABBTree | |
| MoveProxy(int proxyId, const AABB &newAABB, const Vector3D &displacement) | Sleak::Physics::DynamicAABBTree | |
| Query(const AABB &queryAABB, const std::function< bool(int)> &callback) const | Sleak::Physics::DynamicAABBTree | |
| RayCast(const Vector3D &origin, const Vector3D &direction, float maxDist, const std::function< bool(int)> &callback) const | Sleak::Physics::DynamicAABBTree | |
| Remove(int proxyId) | Sleak::Physics::DynamicAABBTree | |
| ~DynamicAABBTree()=default | Sleak::Physics::DynamicAABBTree |