SleakEngine 1.0.0
C++23 multi-backend game engine
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Sleak::Physics::PhysicsWorld Member List

This is the complete list of members for Sleak::Physics::PhysicsWorld, including all inherited members.

OverlapAABB(const AABB &aabb, uint32_t layerMask=0xFFFFFFFF) constSleak::Physics::PhysicsWorld
OverlapSphere(const Vector3D &center, float radius, uint32_t layerMask=0xFFFFFFFF) constSleak::Physics::PhysicsWorld
PhysicsWorld()=defaultSleak::Physics::PhysicsWorld
Raycast(const Vector3D &origin, const Vector3D &direction, float maxDist, uint32_t layerMask=0xFFFFFFFF) constSleak::Physics::PhysicsWorld
RegisterCollider(ColliderComponent *collider)Sleak::Physics::PhysicsWorld
SphereSweep(const Vector3D &start, const Vector3D &direction, float radius, float maxDist, uint32_t layerMask=0xFFFFFFFF) constSleak::Physics::PhysicsWorld
Step(float dt)Sleak::Physics::PhysicsWorld
UnregisterCollider(ColliderComponent *collider)Sleak::Physics::PhysicsWorld
~PhysicsWorld()=defaultSleak::Physics::PhysicsWorld