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SleakEngine 1.0.0
C++23 multi-backend game engine
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This is the complete list of members for Sleak::Physics::PhysicsWorld, including all inherited members.
| OverlapAABB(const AABB &aabb, uint32_t layerMask=0xFFFFFFFF) const | Sleak::Physics::PhysicsWorld | |
| OverlapSphere(const Vector3D ¢er, float radius, uint32_t layerMask=0xFFFFFFFF) const | Sleak::Physics::PhysicsWorld | |
| PhysicsWorld()=default | Sleak::Physics::PhysicsWorld | |
| Raycast(const Vector3D &origin, const Vector3D &direction, float maxDist, uint32_t layerMask=0xFFFFFFFF) const | Sleak::Physics::PhysicsWorld | |
| RegisterCollider(ColliderComponent *collider) | Sleak::Physics::PhysicsWorld | |
| SphereSweep(const Vector3D &start, const Vector3D &direction, float radius, float maxDist, uint32_t layerMask=0xFFFFFFFF) const | Sleak::Physics::PhysicsWorld | |
| Step(float dt) | Sleak::Physics::PhysicsWorld | |
| UnregisterCollider(ColliderComponent *collider) | Sleak::Physics::PhysicsWorld | |
| ~PhysicsWorld()=default | Sleak::Physics::PhysicsWorld |