SleakEngine 1.0.0
C++23 multi-backend game engine
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Sleak::RenderEngine::BufferBase Member List

This is the complete list of members for Sleak::RenderEngine::BufferBase, including all inherited members.

bIsInitializedSleak::ResourceBaseprotected
bIsMappedSleak::RenderEngine::BufferBaseprotected
Cleanup()=0Sleak::ResourceBasepure virtual
DataSleak::RenderEngine::BufferBaseprotected
GetCPUShadowCopy() constSleak::RenderEngine::BufferBaseinline
GetCPUShadowCopySize() constSleak::RenderEngine::BufferBaseinline
GetData()=0Sleak::RenderEngine::BufferBasepure virtual
GetSize()Sleak::RenderEngine::BufferBaseinline
GetSlot() constSleak::RenderEngine::BufferBaseinline
GetType()Sleak::RenderEngine::BufferBaseinline
GetVertexFormat() constSleak::RenderEngine::BufferBaseinline
Initialize(void *Data)=0Sleak::ResourceBasepure virtual
m_cpuShadowCopySleak::RenderEngine::BufferBaseprotected
m_cpuShadowCopySizeSleak::RenderEngine::BufferBaseprotected
m_cpuShadowStorageSleak::RenderEngine::BufferBaseprotected
m_vertexFormatSleak::RenderEngine::BufferBaseprotected
Map()=0Sleak::RenderEngine::BufferBasepure virtual
NameSleak::ResourceBaseprotected
SetSlot(int slot)Sleak::RenderEngine::BufferBaseinline
SetVertexFormat(uint32_t handle)Sleak::RenderEngine::BufferBaseinline
SizeSleak::RenderEngine::BufferBaseprotected
SlotSleak::RenderEngine::BufferBaseprotected
StoreCPUShadowCopy(const void *data, size_t size)Sleak::RenderEngine::BufferBaseinline
TypeSleak::RenderEngine::BufferBaseprotected
Unmap()=0Sleak::RenderEngine::BufferBasepure virtual
Update()=0Sleak::RenderEngine::BufferBasepure virtual
Update(void *data, size_t size)=0Sleak::RenderEngine::BufferBasepure virtual
~ResourceBase()=defaultSleak::ResourceBasevirtual