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SleakEngine 0.1.0
C++23 multi-backend game engine
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This is the complete list of members for Sleak::RenderEngine::DirectX12UploadContext, including all inherited members.
| AllocateStaging(uint64_t size, ID3D12Resource **resource) | Sleak::RenderEngine::DirectX12UploadContext | |
| DirectX12UploadContext()=default | Sleak::RenderEngine::DirectX12UploadContext | |
| DirectX12UploadContext(const DirectX12UploadContext &)=delete | Sleak::RenderEngine::DirectX12UploadContext | |
| Flush() | Sleak::RenderEngine::DirectX12UploadContext | |
| GetCommandList() | Sleak::RenderEngine::DirectX12UploadContext | |
| Initialize(ID3D12Device *device, ID3D12CommandQueue *queue) | Sleak::RenderEngine::DirectX12UploadContext | |
| operator=(const DirectX12UploadContext &)=delete | Sleak::RenderEngine::DirectX12UploadContext | |
| Release() | Sleak::RenderEngine::DirectX12UploadContext | |
| Retire() | Sleak::RenderEngine::DirectX12UploadContext | |
| Submit() | Sleak::RenderEngine::DirectX12UploadContext | |
| ~DirectX12UploadContext() | Sleak::RenderEngine::DirectX12UploadContext | inline |