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SleakEngine 0.1.0
C++23 multi-backend game engine
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This is the complete list of members for Sleak::RenderEngine::DirectX12UploadRing, including all inherited members.
| Allocate(uint64_t size, Allocation &out) | Sleak::RenderEngine::DirectX12UploadRing | |
| BeginFrame(uint32_t frameIndex) | Sleak::RenderEngine::DirectX12UploadRing | |
| DirectX12UploadRing()=default | Sleak::RenderEngine::DirectX12UploadRing | |
| DirectX12UploadRing(const DirectX12UploadRing &)=delete | Sleak::RenderEngine::DirectX12UploadRing | |
| Initialize(ID3D12Device *device, uint32_t frameCount, uint64_t pageSize) | Sleak::RenderEngine::DirectX12UploadRing | |
| operator=(const DirectX12UploadRing &)=delete | Sleak::RenderEngine::DirectX12UploadRing | |
| Release() | Sleak::RenderEngine::DirectX12UploadRing | |
| ~DirectX12UploadRing() | Sleak::RenderEngine::DirectX12UploadRing | inline |