SleakEngine 1.0.0
C++23 multi-backend game engine
Loading...
Searching...
No Matches
Sleak::RenderEngine::DrawCommand Member List

This is the complete list of members for Sleak::RenderEngine::DrawCommand, including all inherited members.

CastsShadow() constSleak::RenderEngine::RenderCommandBaseinline
DrawCommand(RefPtr< BufferBase > vertexBuffer, List< RefPtr< BufferBase > > constantBuffers, uint32_t vertexCount, uint32_t startVertexLocation=0)Sleak::RenderEngine::DrawCommand
Execute(RenderContext *context) overrideSleak::RenderEngine::DrawCommandvirtual
ExecuteShadow(RenderContext *context) overrideSleak::RenderEngine::DrawCommandvirtual
GetOwnerObjectID() constSleak::RenderEngine::RenderCommandBaseinline
GetType() const overrideSleak::RenderEngine::DrawCommandinlinevirtual
IsSkinned() const overrideSleak::RenderEngine::DrawCommandvirtual
SetCastsShadow(bool v)Sleak::RenderEngine::RenderCommandBaseinline
SetOwnerObjectID(uint32_t id)Sleak::RenderEngine::RenderCommandBaseinline
~RenderCommandBase()=defaultSleak::RenderEngine::RenderCommandBasevirtual