SleakEngine 1.0.0
C++23 multi-backend game engine
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Sleak::RenderEngine::DrawIndexedCommand Member List

This is the complete list of members for Sleak::RenderEngine::DrawIndexedCommand, including all inherited members.

CastsShadow() constSleak::RenderEngine::RenderCommandBaseinline
DrawIndexedCommand(RefPtr< BufferBase > vertexBuffer, RefPtr< BufferBase > indexBuffer, List< RefPtr< BufferBase > > constantBuffers, uint32_t indexCount, uint32_t startIndexLocation=0, int32_t baseVertexLocation=0)Sleak::RenderEngine::DrawIndexedCommand
Execute(RenderContext *context) overrideSleak::RenderEngine::DrawIndexedCommandvirtual
ExecuteShadow(RenderContext *context) overrideSleak::RenderEngine::DrawIndexedCommandvirtual
GetOwnerObjectID() constSleak::RenderEngine::RenderCommandBaseinline
GetType() const overrideSleak::RenderEngine::DrawIndexedCommandinlinevirtual
IsSkinned() const overrideSleak::RenderEngine::DrawIndexedCommandvirtual
SetCastsShadow(bool v)Sleak::RenderEngine::RenderCommandBaseinline
SetOwnerObjectID(uint32_t id)Sleak::RenderEngine::RenderCommandBaseinline
~RenderCommandBase()=defaultSleak::RenderEngine::RenderCommandBasevirtual