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SleakEngine 1.0.0
C++23 multi-backend game engine
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This is the complete list of members for Sleak::RenderEngine::DrawIndexedCommand, including all inherited members.
| CastsShadow() const | Sleak::RenderEngine::RenderCommandBase | inline |
| DrawIndexedCommand(RefPtr< BufferBase > vertexBuffer, RefPtr< BufferBase > indexBuffer, List< RefPtr< BufferBase > > constantBuffers, uint32_t indexCount, uint32_t startIndexLocation=0, int32_t baseVertexLocation=0) | Sleak::RenderEngine::DrawIndexedCommand | |
| Execute(RenderContext *context) override | Sleak::RenderEngine::DrawIndexedCommand | virtual |
| ExecuteShadow(RenderContext *context) override | Sleak::RenderEngine::DrawIndexedCommand | virtual |
| GetOwnerObjectID() const | Sleak::RenderEngine::RenderCommandBase | inline |
| GetType() const override | Sleak::RenderEngine::DrawIndexedCommand | inlinevirtual |
| IsSkinned() const override | Sleak::RenderEngine::DrawIndexedCommand | virtual |
| SetCastsShadow(bool v) | Sleak::RenderEngine::RenderCommandBase | inline |
| SetOwnerObjectID(uint32_t id) | Sleak::RenderEngine::RenderCommandBase | inline |
| ~RenderCommandBase()=default | Sleak::RenderEngine::RenderCommandBase | virtual |