SleakEngine 1.0.0
C++23 multi-backend game engine
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Sleak::RenderEngine::OpenGLBuffer Member List

This is the complete list of members for Sleak::RenderEngine::OpenGLBuffer, including all inherited members.

bIsInitializedSleak::ResourceBaseprotected
bIsMappedSleak::RenderEngine::BufferBaseprotected
Cleanup() overrideSleak::RenderEngine::OpenGLBuffervirtual
DataSleak::RenderEngine::BufferBaseprotected
GetCPUShadowCopy() constSleak::RenderEngine::BufferBaseinline
GetCPUShadowCopySize() constSleak::RenderEngine::BufferBaseinline
GetData() overrideSleak::RenderEngine::OpenGLBuffervirtual
GetGLBuffer() constSleak::RenderEngine::OpenGLBufferinline
GetSize()Sleak::RenderEngine::BufferBaseinline
GetSlot() constSleak::RenderEngine::BufferBaseinline
GetTarget() constSleak::RenderEngine::OpenGLBufferinline
GetType()Sleak::RenderEngine::BufferBaseinline
GetVertexFormat() constSleak::RenderEngine::BufferBaseinline
Initialize(void *data) overrideSleak::RenderEngine::OpenGLBuffervirtual
m_cpuShadowCopySleak::RenderEngine::BufferBaseprotected
m_cpuShadowCopySizeSleak::RenderEngine::BufferBaseprotected
m_cpuShadowStorageSleak::RenderEngine::BufferBaseprotected
m_vertexFormatSleak::RenderEngine::BufferBaseprotected
Map() overrideSleak::RenderEngine::OpenGLBuffervirtual
NameSleak::ResourceBaseprotected
OpenGLBuffer(uint32_t size, BufferType type)Sleak::RenderEngine::OpenGLBuffer
SetSlot(int slot)Sleak::RenderEngine::BufferBaseinline
SetVertexFormat(uint32_t handle)Sleak::RenderEngine::BufferBaseinline
SizeSleak::RenderEngine::BufferBaseprotected
SlotSleak::RenderEngine::BufferBaseprotected
StoreCPUShadowCopy(const void *data, size_t size)Sleak::RenderEngine::BufferBaseinline
TypeSleak::RenderEngine::BufferBaseprotected
Unmap() overrideSleak::RenderEngine::OpenGLBuffervirtual
Update() overrideSleak::RenderEngine::OpenGLBuffervirtual
Update(void *data, size_t size) overrideSleak::RenderEngine::OpenGLBuffervirtual
~OpenGLBuffer() overrideSleak::RenderEngine::OpenGLBuffer
~ResourceBase()=defaultSleak::ResourceBasevirtual