SleakEngine 1.0.0
C++23 multi-backend game engine
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Sleak::RenderEngine::OpenGLTexture Member List

This is the complete list of members for Sleak::RenderEngine::OpenGLTexture, including all inherited members.

Bind(uint32_t slot=0) const overrideSleak::RenderEngine::OpenGLTexturevirtual
GetFormat() const overrideSleak::RenderEngine::OpenGLTextureinlinevirtual
GetGLTexture() constSleak::RenderEngine::OpenGLTextureinline
GetHeight() const overrideSleak::RenderEngine::OpenGLTextureinlinevirtual
GetImGuiTextureID() const overrideSleak::RenderEngine::OpenGLTextureinlinevirtual
GetLodBias() const overrideSleak::RenderEngine::OpenGLTextureinlinevirtual
GetType() const overrideSleak::RenderEngine::OpenGLTextureinlinevirtual
GetWidth() const overrideSleak::RenderEngine::OpenGLTextureinlinevirtual
LoadFromFile(const std::string &filePath) overrideSleak::RenderEngine::OpenGLTexturevirtual
LoadFromMemory(const void *data, uint32_t width, uint32_t height, TextureFormat format) overrideSleak::RenderEngine::OpenGLTexturevirtual
OpenGLTexture()Sleak::RenderEngine::OpenGLTexture
SetFilter(TextureFilter filter) overrideSleak::RenderEngine::OpenGLTexturevirtual
SetLodBias(float bias) overrideSleak::RenderEngine::OpenGLTexturevirtual
SetWrapMode(TextureWrapMode wrapMode) overrideSleak::RenderEngine::OpenGLTexturevirtual
Unbind() const overrideSleak::RenderEngine::OpenGLTexturevirtual
~OpenGLTexture() overrideSleak::RenderEngine::OpenGLTexture
~Texture()=defaultSleak::Texturevirtual