| Clear() | Sleak::RenderEngine::RenderCommandQueue | |
| ClearAll() | Sleak::RenderEngine::RenderCommandQueue | |
| ExecuteCommands(RenderContext *context) | Sleak::RenderEngine::RenderCommandQueue | |
| ExecuteShadowPass(RenderContext *context) | Sleak::RenderEngine::RenderCommandQueue | |
| GetInstance() | Sleak::RenderEngine::RenderCommandQueue | inlinestatic |
| HasCachedShadowDraws() const | Sleak::RenderEngine::RenderCommandQueue | inline |
| OptimizeBatching() | Sleak::RenderEngine::RenderCommandQueue | |
| Shutdown() | Sleak::RenderEngine::RenderCommandQueue | static |
| SortCommands() | Sleak::RenderEngine::RenderCommandQueue | |
| SubmitBindConstantBuffer(RefPtr< BufferBase > buffer, uint8_t slot) | Sleak::RenderEngine::RenderCommandQueue | |
| SubmitBindMaterial(::Sleak::Material *material) | Sleak::RenderEngine::RenderCommandQueue | |
| SubmitCustomCommand(CustomCommand::ExecuteFunction function) | Sleak::RenderEngine::RenderCommandQueue | |
| SubmitDraw(RefPtr< BufferBase > vertexBuffer, List< RefPtr< BufferBase > > constantBuffers, uint32_t vertexCount, uint32_t startVertexLocation=0) | Sleak::RenderEngine::RenderCommandQueue | |
| SubmitDrawIndexed(RefPtr< BufferBase > vertexBuffer, RefPtr< BufferBase > indexBuffer, List< RefPtr< BufferBase > > constantBuffers, uint32_t indexCount, uint32_t startIndexLocation=0, int32_t baseVertexLocation=0, bool castsShadow=true) | Sleak::RenderEngine::RenderCommandQueue | |
| SubmitSetRenderFace(RenderFace face) | Sleak::RenderEngine::RenderCommandQueue | |
| SubmitSetRenderMode(RenderMode mode) | Sleak::RenderEngine::RenderCommandQueue | |
| SubmitUpdateConstantBuffer(RefPtr< BufferBase > buffer, void *Data, uint16_t Size) | Sleak::RenderEngine::RenderCommandQueue | |