SleakEngine
1.0.0
C++23 multi-backend game engine
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Sleak::RigidbodyComponent Member List
This is the complete list of members for
Sleak::RigidbodyComponent
, including all inherited members.
AddForce
(const Math::Vector3D &force)
Sleak::RigidbodyComponent
inline
bIsInitialized
Sleak::Component
protected
ClearCollisionState
()
Sleak::RigidbodyComponent
Component
(GameObject *object)
Sleak::Component
inline
FixedUpdate
(float fixedDeltaTime)
Sleak::Component
inline
virtual
GetBodyType
() const
Sleak::RigidbodyComponent
inline
GetGravity
() const
Sleak::RigidbodyComponent
inline
GetGroundNormal
() const
Sleak::RigidbodyComponent
inline
GetLastCollisionNormal
() const
Sleak::RigidbodyComponent
inline
GetMass
() const
Sleak::RigidbodyComponent
inline
GetName
() const
Sleak::Object
inline
GetOwner
()
Sleak::Component
inline
GetTerminalVelocity
() const
Sleak::RigidbodyComponent
inline
GetUniqueID
() const
Sleak::Object
inline
GetUseGravity
() const
Sleak::RigidbodyComponent
inline
GetVelocity
() const
Sleak::RigidbodyComponent
inline
GetWallNormal
() const
Sleak::RigidbodyComponent
inline
HadCollision
() const
Sleak::RigidbodyComponent
inline
HadGroundCollision
() const
Sleak::RigidbodyComponent
inline
HadWallCollision
() const
Sleak::RigidbodyComponent
inline
Initialize
() override
Sleak::RigidbodyComponent
virtual
IsGrounded
() const
Sleak::RigidbodyComponent
inline
LateUpdate
(float deltaTime)
Sleak::Component
inline
virtual
Object
(const std::string &name="Object")
Sleak::Object
inline
OnDestroy
()
Sleak::Component
inline
virtual
OnDisable
()
Sleak::Component
inline
virtual
OnEnable
()
Sleak::Component
inline
virtual
owner
Sleak::Component
protected
ResolveCollision
(const Math::Vector3D &normal, float penetration)
Sleak::RigidbodyComponent
RigidbodyComponent
(GameObject *owner, BodyType type=BodyType::Kinematic)
Sleak::RigidbodyComponent
SetBodyType
(BodyType type)
Sleak::RigidbodyComponent
inline
SetGravity
(const Math::Vector3D &gravity)
Sleak::RigidbodyComponent
inline
SetGrounded
(bool grounded)
Sleak::RigidbodyComponent
inline
SetMass
(float mass)
Sleak::RigidbodyComponent
inline
SetName
(const std::string &value)
Sleak::Object
inline
SetTerminalVelocity
(float tv)
Sleak::RigidbodyComponent
inline
SetUseGravity
(bool useGravity)
Sleak::RigidbodyComponent
inline
SetVelocity
(const Math::Vector3D &velocity)
Sleak::RigidbodyComponent
inline
Update
(float deltaTime) override
Sleak::RigidbodyComponent
virtual
~Component
()=default
Sleak::Component
virtual
~Object
()=default
Sleak::Object
virtual
~RigidbodyComponent
() override=default
Sleak::RigidbodyComponent
Generated on
for SleakEngine by
1.16.1