SleakEngine 1.0.0
C++23 multi-backend game engine
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Sleak::Scene Member List

This is the complete list of members for Sleak::Scene, including all inherited members.

Activate()Sleak::SceneBase
AddObject(GameObject *object)Sleak::SceneBasevirtual
bActiveSleak::SceneBaseprotected
Begin() overrideSleak::Scenevirtual
bInitializedSleak::SceneBaseprotected
Deactivate()Sleak::SceneBase
DestroyAllObjects()Sleak::SceneBaseprotected
DestroyObject(GameObject *object)Sleak::SceneBase
FindObjectByID(uint64_t id)Sleak::SceneBase
FindObjectByName(const std::string &name)Sleak::SceneBase
FindObjectsByTag(const std::string &tag)Sleak::SceneBase
FixedUpdate(float fixedDeltaTime) overrideSleak::Scenevirtual
GetActiveCamera() constSleak::SceneBaseinline
GetLightManager() constSleak::SceneBaseinline
GetName() constSleak::SceneBaseinline
GetObjectCount() constSleak::SceneBaseinline
GetObjects() constSleak::SceneBaseinline
GetPhysicsWorld() constSleak::SceneBaseinline
GetSkybox() constSleak::SceneBaseinline
GetState() constSleak::SceneBaseinline
Initialize() overrideSleak::Scenevirtual
IsActive() constSleak::SceneBaseinline
IsFixedUpdateEnabled() constSleak::Sceneinline
IsLoaded() constSleak::SceneBaseinline
LateUpdate(float deltaTime) overrideSleak::Scenevirtual
Load()Sleak::SceneBase
m_activeCameraSleak::SceneBaseprotected
m_lightManagerSleak::SceneBaseprotected
m_pendingDestroySleak::SceneBaseprotected
m_physicsWorldSleak::SceneBaseprotected
m_skyboxSleak::SceneBaseprotected
nameSleak::SceneBaseprotected
ObjectsSleak::SceneBaseprotected
OnActivate() overrideSleak::Scenevirtual
OnDeactivate() overrideSleak::Scenevirtual
OnLoad() overrideSleak::Scenevirtual
OnUnload() overrideSleak::Scenevirtual
Pause()Sleak::SceneBase
ProcessPendingDestroy()Sleak::SceneBaseprotected
RemoveObject(GameObject *object)Sleak::SceneBasevirtual
Resume()Sleak::SceneBase
Scene(const std::string &name)Sleak::Sceneinlineexplicit
SceneBase(const std::string &name)Sleak::SceneBaseinlineexplicit
SetActiveCamera(Camera *cam)Sleak::SceneBaseinline
SetFixedUpdateEnabled(bool enabled)Sleak::Sceneinline
SetSkybox(Skybox *skybox)Sleak::SceneBase
stateSleak::SceneBaseprotected
Unload()Sleak::SceneBase
Update(float deltaTime) overrideSleak::Scenevirtual
~Scene() override=defaultSleak::Scene
~SceneBase()Sleak::SceneBasevirtual