SleakEngine 1.0.0
C++23 multi-backend game engine
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Sleak::SceneBase Member List

This is the complete list of members for Sleak::SceneBase, including all inherited members.

Activate()Sleak::SceneBase
AddObject(GameObject *object)Sleak::SceneBasevirtual
bActiveSleak::SceneBaseprotected
Begin()=0Sleak::SceneBasepure virtual
bInitializedSleak::SceneBaseprotected
Deactivate()Sleak::SceneBase
DestroyAllObjects()Sleak::SceneBaseprotected
DestroyObject(GameObject *object)Sleak::SceneBase
FindObjectByID(uint64_t id)Sleak::SceneBase
FindObjectByName(const std::string &name)Sleak::SceneBase
FindObjectsByTag(const std::string &tag)Sleak::SceneBase
FixedUpdate(float fixedDeltaTime)Sleak::SceneBasevirtual
GetActiveCamera() constSleak::SceneBaseinline
GetLightManager() constSleak::SceneBaseinline
GetName() constSleak::SceneBaseinline
GetObjectCount() constSleak::SceneBaseinline
GetObjects() constSleak::SceneBaseinline
GetPhysicsWorld() constSleak::SceneBaseinline
GetSkybox() constSleak::SceneBaseinline
GetState() constSleak::SceneBaseinline
Initialize()Sleak::SceneBasevirtual
IsActive() constSleak::SceneBaseinline
IsLoaded() constSleak::SceneBaseinline
LateUpdate(float deltaTime)Sleak::SceneBasevirtual
Load()Sleak::SceneBase
m_activeCameraSleak::SceneBaseprotected
m_lightManagerSleak::SceneBaseprotected
m_pendingDestroySleak::SceneBaseprotected
m_physicsWorldSleak::SceneBaseprotected
m_skyboxSleak::SceneBaseprotected
nameSleak::SceneBaseprotected
ObjectsSleak::SceneBaseprotected
OnActivate()Sleak::SceneBaseinlinevirtual
OnDeactivate()Sleak::SceneBaseinlinevirtual
OnLoad()Sleak::SceneBaseinlinevirtual
OnUnload()Sleak::SceneBaseinlinevirtual
Pause()Sleak::SceneBase
ProcessPendingDestroy()Sleak::SceneBaseprotected
RemoveObject(GameObject *object)Sleak::SceneBasevirtual
Resume()Sleak::SceneBase
SceneBase(const std::string &name)Sleak::SceneBaseinlineexplicit
SetActiveCamera(Camera *cam)Sleak::SceneBaseinline
SetSkybox(Skybox *skybox)Sleak::SceneBase
stateSleak::SceneBaseprotected
Unload()Sleak::SceneBase
Update(float deltaTime)=0Sleak::SceneBasepure virtual
~SceneBase()Sleak::SceneBasevirtual