SleakEngine
1.0.0
C++23 multi-backend game engine
Loading...
Searching...
No Matches
Sleak::SceneBase Member List
This is the complete list of members for
Sleak::SceneBase
, including all inherited members.
Activate
()
Sleak::SceneBase
AddObject
(GameObject *object)
Sleak::SceneBase
virtual
bActive
Sleak::SceneBase
protected
Begin
()=0
Sleak::SceneBase
pure virtual
bInitialized
Sleak::SceneBase
protected
Deactivate
()
Sleak::SceneBase
DestroyAllObjects
()
Sleak::SceneBase
protected
DestroyObject
(GameObject *object)
Sleak::SceneBase
FindObjectByID
(uint64_t id)
Sleak::SceneBase
FindObjectByName
(const std::string &name)
Sleak::SceneBase
FindObjectsByTag
(const std::string &tag)
Sleak::SceneBase
FixedUpdate
(float fixedDeltaTime)
Sleak::SceneBase
virtual
GetActiveCamera
() const
Sleak::SceneBase
inline
GetLightManager
() const
Sleak::SceneBase
inline
GetName
() const
Sleak::SceneBase
inline
GetObjectCount
() const
Sleak::SceneBase
inline
GetObjects
() const
Sleak::SceneBase
inline
GetPhysicsWorld
() const
Sleak::SceneBase
inline
GetSkybox
() const
Sleak::SceneBase
inline
GetState
() const
Sleak::SceneBase
inline
Initialize
()
Sleak::SceneBase
virtual
IsActive
() const
Sleak::SceneBase
inline
IsLoaded
() const
Sleak::SceneBase
inline
LateUpdate
(float deltaTime)
Sleak::SceneBase
virtual
Load
()
Sleak::SceneBase
m_activeCamera
Sleak::SceneBase
protected
m_lightManager
Sleak::SceneBase
protected
m_pendingDestroy
Sleak::SceneBase
protected
m_physicsWorld
Sleak::SceneBase
protected
m_skybox
Sleak::SceneBase
protected
name
Sleak::SceneBase
protected
Objects
Sleak::SceneBase
protected
OnActivate
()
Sleak::SceneBase
inline
virtual
OnDeactivate
()
Sleak::SceneBase
inline
virtual
OnLoad
()
Sleak::SceneBase
inline
virtual
OnUnload
()
Sleak::SceneBase
inline
virtual
Pause
()
Sleak::SceneBase
ProcessPendingDestroy
()
Sleak::SceneBase
protected
RemoveObject
(GameObject *object)
Sleak::SceneBase
virtual
Resume
()
Sleak::SceneBase
SceneBase
(const std::string &name)
Sleak::SceneBase
inline
explicit
SetActiveCamera
(Camera *cam)
Sleak::SceneBase
inline
SetSkybox
(Skybox *skybox)
Sleak::SceneBase
state
Sleak::SceneBase
protected
Unload
()
Sleak::SceneBase
Update
(float deltaTime)=0
Sleak::SceneBase
pure virtual
~SceneBase
()
Sleak::SceneBase
virtual
Generated on
for SleakEngine by
1.16.1