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SleakEngine 1.0.0
C++23 multi-backend game engine
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This is the complete list of members for Sleak::Skeleton, including all inherited members.
| AddBone(const Bone &bone) | Sleak::Skeleton | inline |
| AddNode(const NodeData &node) | Sleak::Skeleton | inline |
| AddNodeChild(int parentIdx, int childIdx) | Sleak::Skeleton | inline |
| FindBoneId(const std::string &name) const | Sleak::Skeleton | inline |
| FindNodeIndex(const std::string &name) const | Sleak::Skeleton | inline |
| GetBone(int id) const | Sleak::Skeleton | inline |
| GetBoneCount() const | Sleak::Skeleton | inline |
| GetGlobalInverseTransform() const | Sleak::Skeleton | inline |
| GetNode(int idx) const | Sleak::Skeleton | inline |
| GetNodeCount() const | Sleak::Skeleton | inline |
| GetRootNodeIndex() const | Sleak::Skeleton | inline |
| HasNodeTree() const | Sleak::Skeleton | inline |
| SetBoneParent(int boneId, int parentId) | Sleak::Skeleton | inline |
| SetGlobalInverseTransform(const Math::Matrix4 &mat) | Sleak::Skeleton | inline |
| Skeleton() | Sleak::Skeleton | inline |