SleakEngine 1.0.0
C++23 multi-backend game engine
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Sleak::Texture Member List

This is the complete list of members for Sleak::Texture, including all inherited members.

Bind(uint32_t slot=0) const =0Sleak::Texturepure virtual
GetFormat() const =0Sleak::Texturepure virtual
GetHeight() const =0Sleak::Texturepure virtual
GetImGuiTextureID() constSleak::Textureinlinevirtual
GetLodBias() constSleak::Textureinlinevirtual
GetType() const =0Sleak::Texturepure virtual
GetWidth() const =0Sleak::Texturepure virtual
LoadFromFile(const std::string &filePath)=0Sleak::Texturepure virtual
LoadFromMemory(const void *data, uint32_t width, uint32_t height, TextureFormat format)=0Sleak::Texturepure virtual
SetFilter(TextureFilter filter)=0Sleak::Texturepure virtual
SetLodBias(float bias)Sleak::Textureinlinevirtual
SetWrapMode(TextureWrapMode wrapMode)=0Sleak::Texturepure virtual
Unbind() const =0Sleak::Texturepure virtual
~Texture()=defaultSleak::Texturevirtual