SleakEngine 1.0.0
C++23 multi-backend game engine
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Memory

Reference-counted and smart pointer types used for engine resource ownership. More...

Classes

class  Sleak::ObjectPtr< T >
class  Sleak::RefPtr< T >
struct  Sleak::SharedControlBlock
class  Sleak::SmartPointer< T >
class  Sleak::WeakPtr< T >

Detailed Description

Reference-counted and smart pointer types used for engine resource ownership.