SleakEngine
1.0.0
C++23 multi-backend game engine
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Here is a list of all namespace variables with links to the namespace documentation for each variable:
FAT_AABB_MARGIN :
Sleak::Physics
g_idleFrames :
Sleak::RenderEngine
g_lastPoolWarnFrame :
Sleak::RenderEngine
g_lastReclaimWarnFrame :
Sleak::RenderEngine
g_maxFramesInFlight :
Sleak::RenderEngine
kIdleFramesBeforeTrim :
Sleak::RenderEngine
kIdleTrimPerFrame :
Sleak::RenderEngine
kMaxDeletesPerFrame :
Sleak::RenderEngine
kPoolBucket :
Sleak::RenderEngine
MAX_BONE_INFLUENCE :
Sleak
MAX_BONES :
Sleak
MAX_LIGHTS :
Sleak::RenderEngine
NULL_NODE :
Sleak::Physics
s_batchTransformBuffer :
Sleak
s_deferredResources :
Sleak::RenderEngine
s_pendingResources :
Sleak::RenderEngine
s_uiTextures :
Sleak::UI
SSAO_KERNEL_SIZE :
Sleak::RenderEngine
Window :
Sleak
Generated on
for SleakEngine by
1.16.1