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SleakEngine 1.0.0
C++23 multi-backend game engine
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This is the complete list of members for Sleak::MeshHandle, including all inherited members.
| indexBuffer | Sleak::MeshHandle | |
| indexCount | Sleak::MeshHandle | |
| IsValid() const | Sleak::MeshHandle | inline |
| MeshHandle() | Sleak::MeshHandle | |
| MeshHandle(const MeshHandle &) | Sleak::MeshHandle | |
| MeshHandle(MeshHandle &&) noexcept | Sleak::MeshHandle | |
| operator=(const MeshHandle &) | Sleak::MeshHandle | |
| operator=(MeshHandle &&) noexcept | Sleak::MeshHandle | |
| vertexBuffer | Sleak::MeshHandle | |
| vertexFormat | Sleak::MeshHandle | |
| ~MeshHandle() | Sleak::MeshHandle |