SleakEngine 1.0.0
C++23 multi-backend game engine
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AnimatorComponent.hpp File Reference
#include <ECS/Component.hpp>
#include <Runtime/Skeleton.hpp>
#include <Runtime/AnimationClip.hpp>
#include <Memory/RefPtr.hpp>
#include <Math/Matrix.hpp>
#include <vector>
#include <string>

Go to the source code of this file.

Classes

class  Sleak::AnimatorComponent

Namespaces

namespace  Sleak
 Root namespace for everything the engine exposes.
namespace  Sleak::RenderEngine
 Backend-facing rendering layer shared by the four graphics backends.