SleakEngine 1.0.0
C++23 multi-backend game engine
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DirectX11Buffer.hpp File Reference
#include "../Common/BufferBase.hpp"
#include <d3d11.h>
#include <dxgi.h>
#include <memory>
#include <wrl/client.h>

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Classes

class  Sleak::RenderEngine::DirectX11Buffer
 D3D11 buffer wrapper covering vertex/index/constant usages and custom configurations. More...

Namespaces

namespace  Sleak
 Root namespace for everything the engine exposes.
namespace  Sleak::RenderEngine
 Backend-facing rendering layer shared by the four graphics backends.