SleakEngine 1.0.0
C++23 multi-backend game engine
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DirectX11CubemapTexture.hpp File Reference
#include <Core/OSDef.hpp>
#include <Runtime/Texture.hpp>
#include <d3d11.h>
#include <wrl/client.h>
#include <array>
#include <cstdint>
#include <string>
#include <vector>

Go to the source code of this file.

Classes

class  Sleak::RenderEngine::DirectX11CubemapTexture
 D3D11 cubemap texture, loadable from six face images or a single equirectangular panorama. More...

Namespaces

namespace  Sleak
 Root namespace for everything the engine exposes.
namespace  Sleak::RenderEngine
 Backend-facing rendering layer shared by the four graphics backends.