|
SleakEngine 1.0.0
C++23 multi-backend game engine
|
#include <d3d11.h>#include <d3d11shader.h>#include <d3dcompiler.h>#include <wrl/client.h>#include <stdexcept>#include <string>#include <vector>#include "../Common/Shader.hpp"Go to the source code of this file.
Classes | |
| class | Sleak::RenderEngine::DirectX11Shader |
| D3D11 vertex+pixel shader pair, compiled from HLSL and paired with an input layout. More... | |
Namespaces | |
| namespace | Sleak |
| Root namespace for everything the engine exposes. | |
| namespace | Sleak::RenderEngine |
| Backend-facing rendering layer shared by the four graphics backends. | |