SleakEngine 1.0.0
C++23 multi-backend game engine
Loading...
Searching...
No Matches
DirectX11Texture.hpp File Reference
#include <Runtime/Texture.hpp>
#include <d3d11.h>
#include <wrl/client.h>

Go to the source code of this file.

Classes

class  Sleak::RenderEngine::DirectX11Texture
 D3D11 2D texture, loadable from disk or an in-memory pixel buffer. More...

Namespaces

namespace  Sleak
 Root namespace for everything the engine exposes.
namespace  Sleak::RenderEngine
 Backend-facing rendering layer shared by the four graphics backends.