SleakEngine 1.0.0
C++23 multi-backend game engine
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DirectX12Buffer.cpp File Reference

Go to the source code of this file.

Namespaces

namespace  Sleak
 Root namespace for everything the engine exposes.
namespace  Sleak::RenderEngine
 Backend-facing rendering layer shared by the four graphics backends.

Variables

static std::vector< Microsoft::WRL::ComPtr< ID3D12Resource > > Sleak::RenderEngine::s_deferredResources
static std::vector< Microsoft::WRL::ComPtr< ID3D12Resource > > Sleak::RenderEngine::s_pendingResources