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SleakEngine 1.0.0
C++23 multi-backend game engine
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#include "../../include/private/Graphics/DirectX12/DirectX12Buffer.hpp"#include <Runtime/MeshData.hpp>#include <cassert>Go to the source code of this file.
Namespaces | |
| namespace | Sleak |
| Root namespace for everything the engine exposes. | |
| namespace | Sleak::RenderEngine |
| Backend-facing rendering layer shared by the four graphics backends. | |
Variables | |
| static std::vector< Microsoft::WRL::ComPtr< ID3D12Resource > > | Sleak::RenderEngine::s_deferredResources |
| static std::vector< Microsoft::WRL::ComPtr< ID3D12Resource > > | Sleak::RenderEngine::s_pendingResources |