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SleakEngine 1.0.0
C++23 multi-backend game engine
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#include <d3d12.h>#include <d3dcompiler.h>#include <wrl/client.h>#include <stdexcept>#include <string>#include <vector>#include "../Common/Shader.hpp"Go to the source code of this file.
Classes | |
| class | Sleak::RenderEngine::DirectX12Shader |
| D3D12 vertex+pixel shader pair; the pipeline state object itself is owned per-shader. More... | |
Namespaces | |
| namespace | Sleak |
| Root namespace for everything the engine exposes. | |
| namespace | Sleak::RenderEngine |
| Backend-facing rendering layer shared by the four graphics backends. | |