SleakEngine 1.0.0
C++23 multi-backend game engine
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DirectX12Shader.hpp File Reference
#include <d3d12.h>
#include <d3dcompiler.h>
#include <wrl/client.h>
#include <stdexcept>
#include <string>
#include <vector>
#include "../Common/Shader.hpp"

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Classes

class  Sleak::RenderEngine::DirectX12Shader
 D3D12 vertex+pixel shader pair; the pipeline state object itself is owned per-shader. More...

Namespaces

namespace  Sleak
 Root namespace for everything the engine exposes.
namespace  Sleak::RenderEngine
 Backend-facing rendering layer shared by the four graphics backends.