54 const std::string& name =
"DirectionalLight");
80 float m_shadowFrustumSize = 160.0f;
81 float m_shadowDistance = 160.0f;
82 float m_shadowNear = 0.1f;
83 float m_shadowFar = 500.0f;
One light's packed GPU representation, laid out for std140/cbuffer alignment.