SleakEngine 1.0.0
C++23 multi-backend game engine
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GameObject.hpp File Reference
#include "Object.hpp"
#include <Core/Logger.hpp>
#include <ECS/Component.hpp>
#include <Utility/Container/List.hpp>
#include <Memory/RefPtr.hpp>
#include <type_traits>
#include <string>

Go to the source code of this file.

Classes

class  Sleak::GameObject

Namespaces

namespace  Sleak
 Root namespace for everything the engine exposes.
namespace  Sleak::Math
 Vectors, matrices, quaternions, colors, AABBs, and random helpers.