SleakEngine 1.0.0
C++23 multi-backend game engine
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Logger.cpp File Reference
#include "../../include/public/Core/Logger.hpp"
#include <spdlog/async.h>
#include <spdlog/sinks/basic_file_sink.h>
#include <spdlog/sinks/stdout_color_sinks.h>
#include <spdlog/spdlog.h>
#include <Core/OSDef.hpp>
#include <algorithm>
#include <chrono>
#include <ctime>
#include <filesystem>
#include <vector>

Go to the source code of this file.

Namespaces

namespace  Sleak
 Root namespace for everything the engine exposes.

Macros

#define CRITIC_COLOR   "\033[31m"
#define ERROR_COLOR   "\033[91m"
#define TRACE_COLOR   "\033[0;34m"
#define WARN_COLOR   "\033[33m"

Macro Definition Documentation

◆ CRITIC_COLOR

#define CRITIC_COLOR   "\033[31m"

Definition at line 26 of file Logger.cpp.

◆ ERROR_COLOR

#define ERROR_COLOR   "\033[91m"

Definition at line 25 of file Logger.cpp.

◆ TRACE_COLOR

#define TRACE_COLOR   "\033[0;34m"

Definition at line 23 of file Logger.cpp.

◆ WARN_COLOR

#define WARN_COLOR   "\033[33m"

Definition at line 24 of file Logger.cpp.