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SleakEngine 1.0.0
C++23 multi-backend game engine
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#include "../../include/public/Core/Logger.hpp"#include <spdlog/async.h>#include <spdlog/sinks/basic_file_sink.h>#include <spdlog/sinks/stdout_color_sinks.h>#include <spdlog/spdlog.h>#include <Core/OSDef.hpp>#include <algorithm>#include <chrono>#include <ctime>#include <filesystem>#include <vector>Go to the source code of this file.
Namespaces | |
| namespace | Sleak |
| Root namespace for everything the engine exposes. | |
Macros | |
| #define | CRITIC_COLOR "\033[31m" |
| #define | ERROR_COLOR "\033[91m" |
| #define | TRACE_COLOR "\033[0;34m" |
| #define | WARN_COLOR "\033[33m" |
| #define CRITIC_COLOR "\033[31m" |
Definition at line 26 of file Logger.cpp.
| #define ERROR_COLOR "\033[91m" |
Definition at line 25 of file Logger.cpp.
| #define TRACE_COLOR "\033[0;34m" |
Definition at line 23 of file Logger.cpp.
| #define WARN_COLOR "\033[33m" |
Definition at line 24 of file Logger.cpp.