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SleakEngine 0.1.0
C++23 multi-backend game engine
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#include <Core/OSDef.hpp>#include <spdlog/async.h>#include <spdlog/sinks/basic_file_sink.h>#include <spdlog/sinks/stdout_color_sinks.h>#include <spdlog/spdlog.h>Go to the source code of this file.
Classes | |
| class | Sleak::Logger |
Namespaces | |
| namespace | Sleak |
| Root namespace for everything the engine exposes. | |
Macros | |
| #define | _LOGGER Sleak::Logger::GetLogger() |
| #define | SLEAK_ERROR(...) |
| #define | SLEAK_FATAL(...) |
| #define | SLEAK_INFO(...) |
| #define | SLEAK_LOG(...) |
| #define | SLEAK_RETURN_ERR(...) |
| #define | SLEAK_WARN(...) |
| #define | SPDLOG_WCHAR_SUPPORT |
| #define _LOGGER Sleak::Logger::GetLogger() |
Definition at line 16 of file Logger.hpp.
| #define SLEAK_ERROR | ( | ... | ) |
Definition at line 22 of file Logger.hpp.
| #define SLEAK_FATAL | ( | ... | ) |
Definition at line 23 of file Logger.hpp.
| #define SLEAK_INFO | ( | ... | ) |
Definition at line 20 of file Logger.hpp.
| #define SLEAK_LOG | ( | ... | ) |
Definition at line 19 of file Logger.hpp.
| #define SLEAK_RETURN_ERR | ( | ... | ) |
Definition at line 25 of file Logger.hpp.
| #define SLEAK_WARN | ( | ... | ) |
Definition at line 21 of file Logger.hpp.
| #define SPDLOG_WCHAR_SUPPORT |
Definition at line 6 of file Logger.hpp.