SleakEngine 1.0.0
C++23 multi-backend game engine
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Matrix.hpp File Reference
#include <Core/OSDef.hpp>
#include "Math.hpp"
#include <iomanip>
#include <iostream>
#include <stdexcept>
#include <type_traits>
#include "Vector.hpp"
#include "Quaternion.hpp"

Go to the source code of this file.

Classes

class  Sleak::Math::Matrix< T, Rows, Cols >

Namespaces

namespace  Sleak
 Root namespace for everything the engine exposes.
namespace  Sleak::Math
 Vectors, matrices, quaternions, colors, AABBs, and random helpers.

Typedefs

using Sleak::Math::Matrix4 = Matrix<float, 4, 4>