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SleakEngine 1.0.0
C++23 multi-backend game engine
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#include <Runtime/MeshBatch.hpp>#include "../../include/private/Graphics/Common/ResourceManager.hpp"#include "../../include/private/Graphics/Common/RenderCommandQueue.hpp"#include "../../include/private/Graphics/Common/ConstantBuffer.hpp"#include "../../include/private/Graphics/Common/BufferBase.hpp"#include <Camera/Camera.hpp>#include <Runtime/Material.hpp>Go to the source code of this file.
Namespaces | |
| namespace | Sleak |
| Root namespace for everything the engine exposes. | |
Variables | |
| static RefPtr< RenderEngine::BufferBase > | Sleak::s_batchTransformBuffer |