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SleakEngine 1.0.0
C++23 multi-backend game engine
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#include <Runtime/ModelLoader.hpp>#include <Core/GameObject.hpp>#include <ECS/Components/MeshComponent.hpp>#include <ECS/Components/TransformComponent.hpp>#include <ECS/Components/MaterialComponent.hpp>#include <ECS/Components/AnimatorComponent.hpp>#include <Runtime/Material.hpp>#include <Runtime/Texture.hpp>#include <Runtime/Skeleton.hpp>#include <Runtime/AnimationClip.hpp>#include <Physics/ColliderComponent.hpp>#include <Physics/RigidbodyComponent.hpp>#include <Memory/RefPtr.hpp>#include <Core/Logger.hpp>#include <Runtime/MeshData.hpp>#include "../../include/private/Graphics/Common/ResourceManager.hpp"#include <assimp/Importer.hpp>#include <assimp/scene.h>#include <assimp/postprocess.h>#include <stb_image.h>#include <filesystem>Go to the source code of this file.
Namespaces | |
| namespace | Sleak |
| Root namespace for everything the engine exposes. | |
Functions | |
| static void | Sleak::InitializeRecursive (GameObject *obj) |
| Recursively initialize a GameObject and all its children. | |