SleakEngine 1.0.0
C++23 multi-backend game engine
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OpenGLBuffer.hpp File Reference
#include "../Common/BufferBase.hpp"
#include <glad/glad.h>

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Classes

class  Sleak::RenderEngine::OpenGLBuffer
 OpenGL VBO/EBO/UBO wrapper; target is derived from BufferType at construction. More...

Namespaces

namespace  Sleak
 Root namespace for everything the engine exposes.
namespace  Sleak::RenderEngine
 Backend-facing rendering layer shared by the four graphics backends.