SleakEngine 1.0.0
C++23 multi-backend game engine
Loading...
Searching...
No Matches
OpenGLCubemapTexture.hpp File Reference
#include <Core/OSDef.hpp>
#include <Runtime/Texture.hpp>
#include <glad/glad.h>
#include <array>
#include <string>

Go to the source code of this file.

Classes

class  Sleak::RenderEngine::OpenGLCubemapTexture
 OpenGL cubemap texture, loadable from six face images, a panorama, or a procedural gradient. More...

Namespaces

namespace  Sleak
 Root namespace for everything the engine exposes.
namespace  Sleak::RenderEngine
 Backend-facing rendering layer shared by the four graphics backends.