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SleakEngine 1.0.0
C++23 multi-backend game engine
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#include "../../include/private/Graphics/OpenGL/OpenGLRenderer.hpp"#include "../../include/private/Graphics/OpenGL/OpenGLBuffer.hpp"#include "../../include/private/Graphics/OpenGL/OpenGLShader.hpp"#include "../../include/private/Graphics/OpenGL/OpenGLTexture.hpp"#include "../../include/private/Graphics/OpenGL/OpenGLCubemapTexture.hpp"#include "../../include/private/Graphics/OpenGL/OpenGLIBL.hpp"#include <Runtime/MeshData.hpp>#include <Runtime/VertexLayout.hpp>#include "Graphics/Common/ResourceManager.hpp"#include "Graphics/Common/ConstantBuffer.hpp"#include "Graphics/Common/RenderCommandQueue.hpp"#include "Graphics/Common/SSAOKernel.hpp"#include <Camera/Camera.hpp>#include <Core/Application.hpp>#include <Core/SceneBase.hpp>#include <Runtime/Skybox.hpp>#include <Runtime/Material.hpp>#include <Core/GameBase.hpp>#include <SDL3/SDL.h>#include <vector>#include <cstdint>#include <cstring>Go to the source code of this file.
Namespaces | |
| namespace | Sleak |
| Root namespace for everything the engine exposes. | |
| namespace | Sleak::RenderEngine |
| Backend-facing rendering layer shared by the four graphics backends. | |