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SleakEngine 1.0.0
C++23 multi-backend game engine
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#include <Core/OSDef.hpp>#include "../Common/Renderer.hpp"#include "../Common/RenderContext.hpp"#include "../../Core/Window.hpp"#include <SDL3/SDL.h>#include <glad/glad.h>#include <array>#include <imgui.h>#include <backends/imgui_impl_opengl3.h>Go to the source code of this file.
Classes | |
| class | Sleak::RenderEngine::OpenGLRenderer |
| OpenGL 3.3+ backend: deferred GBuffer pipeline, SSAO, shadow mapping, and baked IBL. More... | |
Namespaces | |
| namespace | Sleak |
| Root namespace for everything the engine exposes. | |
| namespace | Sleak::RenderEngine |
| Backend-facing rendering layer shared by the four graphics backends. | |