SleakEngine 1.0.0
C++23 multi-backend game engine
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OpenGLTexture.hpp File Reference
#include <Core/OSDef.hpp>
#include <Runtime/Texture.hpp>
#include <glad/glad.h>

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Classes

class  Sleak::RenderEngine::OpenGLTexture
 OpenGL 2D texture, loadable from disk or an in-memory pixel buffer. More...

Namespaces

namespace  Sleak
 Root namespace for everything the engine exposes.
namespace  Sleak::RenderEngine
 Backend-facing rendering layer shared by the four graphics backends.