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SleakEngine 0.1.0
C++23 multi-backend game engine
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#include <utility>Go to the source code of this file.
Classes | |
| class | Sleak::Pair< T1, T2 > |
| A simple container for storing two values as a pair. More... | |
Namespaces | |
| namespace | Sleak |
| Root namespace for everything the engine exposes. | |
Functions | |
| template<typename T1, typename T2> | |
| Pair< T1, T2 > | Sleak::makePair (T1 &&first, T2 &&second) |
| Creates a Pair object with the given values. | |
| template<typename T1, typename T2> | |
| bool | Sleak::operator!= (const Pair< T1, T2 > &lhs, const Pair< T1, T2 > &rhs) |
| template<typename T1, typename T2> | |
| bool | Sleak::operator< (const Pair< T1, T2 > &lhs, const Pair< T1, T2 > &rhs) |
| template<typename T1, typename T2> | |
| bool | Sleak::operator<= (const Pair< T1, T2 > &lhs, const Pair< T1, T2 > &rhs) |
| template<typename T1, typename T2> | |
| bool | Sleak::operator== (const Pair< T1, T2 > &lhs, const Pair< T1, T2 > &rhs) |
| template<typename T1, typename T2> | |
| bool | Sleak::operator> (const Pair< T1, T2 > &lhs, const Pair< T1, T2 > &rhs) |
| template<typename T1, typename T2> | |
| bool | Sleak::operator>= (const Pair< T1, T2 > &lhs, const Pair< T1, T2 > &rhs) |