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SleakEngine 1.0.0
C++23 multi-backend game engine
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#include <Physics/PhysicsWorld.hpp>#include <Physics/ColliderComponent.hpp>#include <Physics/RigidbodyComponent.hpp>#include <Core/GameObject.hpp>#include <Camera/Camera.hpp>#include <ECS/Components/TransformComponent.hpp>#include <Core/Logger.hpp>#include <algorithm>Go to the source code of this file.
Namespaces | |
| namespace | Sleak |
| Root namespace for everything the engine exposes. | |
| namespace | Sleak::Physics |
| Collision shapes, the broadphase tree, and the world that steps them. | |